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Have you ever used a touch screen phone or mobile device and find yourself frustrated because of small UI touch elements that can’t be selected with ease? What about two completely different options that are too close to each other and instead of renaming a file you accidentally delete it? That’s because there’s not a standard for how touch user interfaces should be made. Of course different manufacturers have their own guidelines, but there’s no universal rule and this has one big effect on consumers: usability sucks for most modern smartphones. Apple seems to be the one that gets it right most of the times, but there’s room for improvement everywhere.
Today a friend recommended me an interesting article to read: Touch Target Sizes, which presents how different manufacturers see this problem and their guidelines. I’m going to tell you in short the differences. If you want to help the guy who wrote the article you could send him specs for the manufacturers he didn’t include in the article. So, let’s see why there’s such a mess with touch UIs these days:
So there you have it: anything smaller than 1 x 1cm (0.4 x 0.4 inch) will be hard to reach and interact with. Now when you’ll miss the icon of an app on your smartphone you’ll know why!

Touch UI elements size guideline